MODULE:KNOWLEDGE-BASE
BLUEPRINT: MODULE
RETURN::Engineering & Materials

Blueprint Grades & Experimental Effects

Modification Levels, Tradeoffs & Specials

Engineering Profile

Signal Summary

Engineering blueprints improve modules through grades, but each modification has tradeoffs. Experimental effects add a final special property that often defines the purpose of the finished module.

BlueprintsExperimentalsModules
Key Concepts
Grades - Higher grades increase the effect but cost more and can deepen tradeoffs.
Tradeoffs - A blueprint may improve one stat while hurting mass, integrity, heat, power, or draw.
Experimental - A special effect applied after engineering that gives the module its final role.
Field Notes

A build is a system; do not engineer one module without checking heat, power, mass, and distributor load.

Experimental effects are easy to forget and painful to travel back for.

Reference
SignalValueUse
ProgressionGrade 1 to 5Increasing effect and material cost.
Final touchExperimentalSpecial effect on top of the blueprint.