MODULE:KNOWLEDGE-BASE■DATABASE:ENGINEERING-MATERIALS■CLASS:UNRESTRICTED
BLUEPRINT: MODULE
Blueprint Grades & Experimental Effects
Modification Levels, Tradeoffs & Specials
Engineering Profile
Signal Summary
Engineering blueprints improve modules through grades, but each modification has tradeoffs. Experimental effects add a final special property that often defines the purpose of the finished module.
BlueprintsExperimentalsModules
Key Concepts
Grades - Higher grades increase the effect but cost more and can deepen tradeoffs.
Tradeoffs - A blueprint may improve one stat while hurting mass, integrity, heat, power, or draw.
Experimental - A special effect applied after engineering that gives the module its final role.
Field Notes
A build is a system; do not engineer one module without checking heat, power, mass, and distributor load.
Experimental effects are easy to forget and painful to travel back for.
Reference
| Signal | Value | Use |
|---|---|---|
| Progression | Grade 1 to 5 | Increasing effect and material cost. |
| Final touch | Experimental | Special effect on top of the blueprint. |
