MODULE:KNOWLEDGE-BASE
LOOP: MATERIAL
RETURN::Engineering & Materials

Efficient Gathering Loops

Signals, Surfaces, Scans & Mission Rewards

Engineering Profile

Signal Summary

Efficient gathering starts with the blueprint list, not the farm location. Know the category and grade you need, pick a loop that produces it, then use traders to smooth the leftovers.

GatheringLoopsPlanning
Key Concepts
Start with needs - Blueprint shopping lists prevent unfocused gathering.
Choose loop - Use surfaces for raw, signals and salvage for manufactured, scans for encoded, and settlements for Odyssey.
Trade cleanup - Material traders convert surplus into missing items after the main loop.
Field Notes

Gathering is faster when the ship, SRV, and mission stack are chosen for the material type.

Avoid maxing random bins; inventory caps can waste future drops.

Reference
SignalValueUse
Planning unitBlueprint listDetermines what to gather.
Cleanup toolMaterial traderConverts surplus after targeted gathering.