MODULE:KNOWLEDGE-BASE■DATABASE:ENGINEERING-MATERIALS■CLASS:UNRESTRICTED
LOOP: MATERIAL
Efficient Gathering Loops
Signals, Surfaces, Scans & Mission Rewards
Engineering Profile
Signal Summary
Efficient gathering starts with the blueprint list, not the farm location. Know the category and grade you need, pick a loop that produces it, then use traders to smooth the leftovers.
GatheringLoopsPlanning
Key Concepts
Start with needs - Blueprint shopping lists prevent unfocused gathering.
Choose loop - Use surfaces for raw, signals and salvage for manufactured, scans for encoded, and settlements for Odyssey.
Trade cleanup - Material traders convert surplus into missing items after the main loop.
Field Notes
Gathering is faster when the ship, SRV, and mission stack are chosen for the material type.
Avoid maxing random bins; inventory caps can waste future drops.
Reference
| Signal | Value | Use |
|---|---|---|
| Planning unit | Blueprint list | Determines what to gather. |
| Cleanup tool | Material trader | Converts surplus after targeted gathering. |
