MODULE:KNOWLEDGE-BASE■DATABASE:EXPLORATION-SURVEYING■CLASS:UNRESTRICTED
PAYOUT: VARIABLE
Exploration Data Value
Payout Drivers, Bonuses & Survey Priority
Survey Profile
Signal Summary
Exploration value is shaped by body class, detailed scan state, mapping state, terraformability, first-discovery or first-mapping status, and efficiency bonuses.
For practical explorers, value is a time-management problem: the best route is not always the one that maps everything, but the one that maps the right things for the expedition goal.
PayoutsBonusesTriage
Key Concepts
Body class - Some worlds have a much higher base value than ordinary rocky or icy bodies.
Mapping - DSS mapping can add meaningful value, especially for high-value bodies.
Terraformability - Terraformable bodies are often more valuable than similar non-terraformable bodies.
Bonus states - First tags and efficiency bonuses can improve the final reward profile.
Field Notes
Mapping every icy body on a long expedition is rarely efficient unless the goal is completeness.
High-value scanning becomes easier when the UI highlights candidate classes and terraformable states.
A payout estimate should be treated as guidance, because exact values can depend on scan state and game-side rules.
Reference
| Signal | Value | Use |
|---|---|---|
| Base driver | Body type | Class and composition set the starting value. |
| Major modifier | Terraformable | Often pushes a body into the priority list. |
| Survey choice | Map or skip | Depends on value, distance, and time cost. |
