Galactic Coordinates
X/Y/Z Navigation & Sol Origin
Signal Summary
Every star system can be treated as a point in a three-axis coordinate frame. X, Y, and Z are offsets measured in light-years, which lets route planners and spatial searches reduce the galaxy to distance math.
For ED:CS, those coordinates power nearest-system search, distance calculations, route plotting, and the galaxy-map tile baker. A system name is human-friendly; the coordinate triple is what makes it navigable.
A short-looking jump on a 2D projection may be much longer once vertical Y separation is included.
The same coordinate data can drive both precise API search and broad visual clustering in the galaxy map.
Large-radius searches should always use a bounding volume first, then refine to true spherical distance.
| Signal | Value | Use |
|---|---|---|
| Unit | Light-year | The standard distance unit for system positions and jump range. |
| Origin | Sol region | A practical reference point for human-readable galactic offsets. |
| Distance check | sqrt(dx² + dy² + dz²) | The final exact distance between two systems. |
