MODULE:KNOWLEDGE-BASE
SCALE: GALACTIC
RETURN::Galactic Cartography

Galaxy Scale

1:1 Milky Way, Tiles & Exploration Distance

Cartographic Overlay

Signal Summary

Elite Dangerous models the galaxy at a scale where ordinary UI assumptions break down. A single table cannot carry the whole map; a route cannot inspect every system; a renderer must stream layers.

Galactic cartography is therefore about compression, levels of detail, and making vast distances understandable without pretending they are small.

ScaleTilesExploration
Key Concepts
Human scale - A commander thinks in jumps, refuels, sessions, and expeditions.
Map scale - The galaxy map thinks in sectors, tiles, LODs, and visible density.
API scale - Spatial endpoints need indexes, bounding volumes, and pagination.
Exploration scale - Even well-known routes touch a tiny fraction of the total starfield.
Field Notes

The galaxy-map tile baker exists because shipping every system to the browser at once is the wrong scale.

A low-detail overview should preserve structure; high-detail tiles should reveal local star patterns.

Scale-aware interfaces avoid giving users a blank screen while still respecting the size of the dataset.

Reference
SignalValueUse
LODLevel of detailLower detail for overview, higher detail when zoomed in.
TileSpatial chunkA bounded file or query region used for streaming.
Route unitJumpThe travel-scale step commanders actually experience.