MODULE:KNOWLEDGE-BASE■DATABASE:GALACTIC-CARTOGRAPHY■CLASS:UNRESTRICTED
SCALE: GALACTIC
Galaxy Scale
1:1 Milky Way, Tiles & Exploration Distance
Cartographic Overlay
Signal Summary
Elite Dangerous models the galaxy at a scale where ordinary UI assumptions break down. A single table cannot carry the whole map; a route cannot inspect every system; a renderer must stream layers.
Galactic cartography is therefore about compression, levels of detail, and making vast distances understandable without pretending they are small.
ScaleTilesExploration
Key Concepts
Human scale - A commander thinks in jumps, refuels, sessions, and expeditions.
Map scale - The galaxy map thinks in sectors, tiles, LODs, and visible density.
API scale - Spatial endpoints need indexes, bounding volumes, and pagination.
Exploration scale - Even well-known routes touch a tiny fraction of the total starfield.
Field Notes
The galaxy-map tile baker exists because shipping every system to the browser at once is the wrong scale.
A low-detail overview should preserve structure; high-detail tiles should reveal local star patterns.
Scale-aware interfaces avoid giving users a blank screen while still respecting the size of the dataset.
Reference
| Signal | Value | Use |
|---|---|---|
| LOD | Level of detail | Lower detail for overview, higher detail when zoomed in. |
| Tile | Spatial chunk | A bounded file or query region used for streaming. |
| Route unit | Jump | The travel-scale step commanders actually experience. |
