MODULE:KNOWLEDGE-BASE
SCAN: DENSITY
RETURN::Galactic Cartography

Stellar Density

Core Crowding, Rim Scarcity & Route Choke Points

Cartographic Overlay

Signal Summary

Stellar density changes the practical shape of travel. In dense space, a route planner has many nearby candidates. In sparse space, it may have only one viable bridge - or none.

This matters for ED:CS because route finding is not just shortest-path math; it depends on the local neighbourhood each jump can reach.

DensityRoutingJump Range
Key Concepts
Core density - Extremely high local candidate count, short legs, and many alternate paths.
Bubble density - Comfortable navigation with infrastructure, stations, and well-known routes.
Rim density - Sparse stars make jump range, fuel stars, and manual plotting important.
Vertical sparsity - High above or below the galactic plane, routes can become fragile quickly.
Field Notes

A route algorithm can become slower in very dense regions because every node has many neighbours.

Sparse regions are the opposite: fewer candidates, but failure is more likely if jump range is low.

Density-aware UI can warn commanders before they leave a safe routing envelope.

Reference
SignalValueUse
Dense regionMany neighboursEasy routing, larger candidate sets.
Sparse regionFew neighboursHard routing, higher chance of gaps.
Critical inputJump rangeDetermines reachable neighbourhood radius.