MODULE:KNOWLEDGE-BASE■DATABASE:GALACTIC-CARTOGRAPHY■CLASS:UNRESTRICTED
SCAN: DENSITY
Stellar Density
Core Crowding, Rim Scarcity & Route Choke Points
Cartographic Overlay
Signal Summary
Stellar density changes the practical shape of travel. In dense space, a route planner has many nearby candidates. In sparse space, it may have only one viable bridge - or none.
This matters for ED:CS because route finding is not just shortest-path math; it depends on the local neighbourhood each jump can reach.
DensityRoutingJump Range
Key Concepts
Core density - Extremely high local candidate count, short legs, and many alternate paths.
Bubble density - Comfortable navigation with infrastructure, stations, and well-known routes.
Rim density - Sparse stars make jump range, fuel stars, and manual plotting important.
Vertical sparsity - High above or below the galactic plane, routes can become fragile quickly.
Field Notes
A route algorithm can become slower in very dense regions because every node has many neighbours.
Sparse regions are the opposite: fewer candidates, but failure is more likely if jump range is low.
Density-aware UI can warn commanders before they leave a safe routing envelope.
Reference
| Signal | Value | Use |
|---|---|---|
| Dense region | Many neighbours | Easy routing, larger candidate sets. |
| Sparse region | Few neighbours | Hard routing, higher chance of gaps. |
| Critical input | Jump range | Determines reachable neighbourhood radius. |
