Market & Economy
Commodity Flow, Trade Routes & Market States
Supply & Demand
Commodity Availability, Demand & Market Pressure
How supply, demand, stock levels, and local conditions shape the commodity board commanders actually trade against.
Buy Price vs Sell Price
Trade Route Margin & Profit Per Ton
The basic trade-route calculation: buy low, sell high, then account for distance, cargo size, and route time.
Economy Pairings
Extraction, Refinery, Agriculture & High Population
Why certain economy combinations produce reliable trade ideas and how pairings guide commodity search.
Rare Goods
Limited Stock, Distance Scaling & Specialist Loops
How rare goods differ from ordinary commodities and why they reward longer-haul, low-volume trading.
Background Simulation Effects
Boom, Bust, Famine, Outbreak & War
How BGS states influence commodity behaviour, mission boards, demand spikes, and trade opportunities.
Carrier Trading
Stock, Demand, Tariffs & Mobile Markets
How fleet-carrier markets differ from station markets and what commanders should check before trusting a carrier trade.
This module treats markets as moving signals: supply, demand, price, economy, state, and update age all change whether a trade is actually worth flying.
It pairs directly with ED:CS market search and trade-route tooling because the same rules decide whether a listed opportunity is reliable, stale, limited, or ship-compatible.
