Stations, Settlements & Infrastructure
Ports, Services & Surface Facilities
Station Types
Coriolis, Orbis, Ocellus, Outposts & Asteroid Bases
How major station silhouettes differ and what each structure implies for docking, services, traffic, and system identity.
Economy Types
Extraction, Refinery, High Tech, Tourism & Military
How station economies shape services, commodity behaviour, mission flavour, and trade-route expectations.
Services
Outfitting, Shipyard, Black Market, Vista & Factors
A practical guide to the services commanders look for when planning trade, repair, crime cleanup, biology turn-ins, or ship changes.
Planetary Ports vs Orbital Stations
Approach Time, Gravity & Surface Access
How surface ports differ from orbital facilities in travel time, landing risk, service access, and mission context.
Fleet Carriers
Mobile Infrastructure, Markets & Services
How carriers act as mobile bases, trade platforms, expedition support, and temporary infrastructure in remote regions.
Settlement Layouts
Odyssey Facilities, Roles & Security Levels
How settlement type, security, power state, and building layout affect Odyssey missions and surface operations.
This module treats stations and settlements as practical infrastructure: docking access, services, economies, security, and travel cost all shape commander decisions.
It connects directly to ED:CS station and system data because every service flag or pad limitation can become a search filter, route constraint, or planning warning.
