Thargoids & Guardians
Xeno Biology, Ancient Sites & War Context
Thargoid Biology & Ship Classes
Scouts, Interceptors, Hunters & Organic Technology
A field guide to Thargoid forms, behaviour, organic ship design, and why xeno contacts feel so different from human vessels.
Guardian Ruins & Structures
Ancient Sites, Pylons, Obelisks & Blueprints
How Guardian sites are laid out and why they matter for lore, materials, blueprints, and unlock progression.
Guardian Artefacts and Materials
Relics, Orbs, Caskets, Pattern Data & Components
What Guardian artefacts and materials are used for, how they differ, and why commanders gather them in loops.
AX Combat Basics
Damage Types, Hearts, Swarms & Survival
The core ideas behind anti-xeno combat and why AX builds, weapons, and tactics differ from standard combat.
Maelstroms, Titans & Spire Sites
War Zones, Strategic Assets & Surface Activity
How modern Thargoid war spaces differ from ordinary xeno encounters, from Maelstrom regions to Titan and Spire activity.
Human-Xeno Timeline
First Contacts, Guardian History & Modern War
A high-level timeline connecting Guardian history, human discoveries, Thargoid escalation, and the current xeno war.
This module treats xeno knowledge as both lore and survival context: Guardian sites, Thargoid contacts, AX combat rules, and war geography all affect how commanders move through the galaxy.
It fits ED:CS because xeno sites, Galnet events, permit regions, and system states turn narrative history into route constraints and practical warnings.
